The second half of the book jumps around a lot, starting out with chapters about the rise of id software and their "first person shooters": Wolfenstein 3D, Doom and Quake, but eventually returning to Garriott's story to talk about the early MMORPG (Massive Multiplayer Online Role-Playing Games) like Ultima Online and Everquest.
One odd point is that even though they start out with the connection between paper wargames/RPGs, they don't really discuss the part of the industry that is most closely related - real time strategy games. A section chronicling the rise of Blizzard, the most successful RTS game company, would have been a good addition, particularly since they only missed by a year the release of the most successful of all of the MMORPGs, Blizzard's World of Warcraft.
Amazon Link: Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic
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